Außen sichtbar ausdrücken, was innerlich passiert

Tätowierungen, Piercings und Implantate, aber auch Bodybuilding und Schönheitsoperationen gehören zu den herkömmlichsten Formen der Körpermodifikation. Julia Ganterer, Dissertantin am Institut für Erziehungswissenschaft und Bildungsforschung, untersucht für ihre Arbeit, warum junge Heranwachsende zwischen 18 und 23 Jahren ihren Körper gestalten. Unter ihren Interviewpartnerinnen und -partnern waren auch viele Studierende.

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“The Game is the Mode of our Time“

Irrespective of whichever part of the world we are currently regarding, everything appears to be becoming more playful in the estimation of literary scholar and games researcher Felix Schniz, who is working as a PreDoc Scientist at the Department of English and American Studies while pursuing his doctoral degree. In his studies, he explores the experiences that are gained while playing video games.

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Shaping digital creativity – with laptops, smartphones and other technology

Christian Kruschitz is researching how companies use digital media and applications to shape the workplace, by looking at small and medium-sized enterprises (SMEs) currently undergoing digital transformations in Carinthia, Austria.

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Learning about and from video games

The 2017/18 winter semester at the Alpen-Adria-Universität Klagenfurt will see the start of the inaugural Master’s degree in “Games Studies and Engineering”, an interdisciplinary degree covering the culture, practical application and technical development of gaming. Humanities lecturer René Reinhold Schallegger – along with Mathias Lux one of the main proponents – has been working on his habilitation thesis looking at the ethical questions involved in video gaming, and ad astra wanted to know more.  Read more