FTF – The Aesthetics of Nier: Automata
By taking as our starting-point the understanding of video-games as Gesamtkunstwerk (»total work of art«), encompassing all the previous classic and modern art-forms (architecture, sculpture, painting, music, dance, literature, film), we will focus on these aesthetical aspects of Nier : Automata, broken down into the technical elements of its: world-building (»architecture«), character-design (»sculpture«), level-design (»painting«), soundtrack (»music«), gameplay (»dance«), story-telling (»literature«) and, last but not least, the role of cut-scenes (»film«).